sadyc's Zalenia planner

Forest
Clay
Ore
Lake
Lock / Unlock
Foresters Camp
Clay Pit
Ore Mine
Farm
Craftsman Hut
Lumberyard
Brickyard
Smelter
Mill
Bulldoze
Keyboard shortcuts are the same as in the game. Right-click bulldozes. Shift+click locks cell. Holding Ctrl ignores locks.
See help (top right) on how to get your city from/to the game. Unsupported buildings will show up as a letter.
Total buildings:0
Craftsmens Huts:0

Forester's Camps:0
Clay Pits:0
Farms:0
Ore Mines:0

Lumberyards:0
Brickyards:0
Mills:0
Smelters:0

Forests:0
Clays:0
Lakes:0
Ores:0

Total Wood Output:0
Total Clay Output:0
Total Ore Output:0
Total Grain Output:0
CITY Output:0

Cell Info

Position: None

Type: None

Resources Multi: 0

Huts Multi: 0

Refiner Multi: 0

Output: 0

Contribution: 0

Optimizer

Resources of interest
Buildings
Desired number of buildings


Resource nodes

Constrains

Tools
 

Advanced

Weighting



Production Balance

Target:

Actual:

Deviation:

Minimum huts

always keep this number of huts



Play the actual Zalenia game here: https://twilight.zalenia.com/

Other useful tools:

Player score tracker
Troops matcher
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Help & Guide

Welcome! This tool lets you design and optimize a resource-producing city for the game Zalenia.

To transfer your city from the game, load it into the game city planner, export it and then use import button in this editor.

To transfer your city to the game, use the export to clipboard button in the tool and then in game, in the planner, paste into the import section and click import layout.

Main Features

  • Toolbar: Click a building type to place it on the grid.
  • Left panel: shows information about the city and its resources production.
  • Right panel:
    • shows production information for the selected building, including details about the boost it gets from nearby buildings and resources
    • shows the gain in resource production if the building is upgraded
    • shows how much production that building/resource is contributing to nearby buildings
    • allows automatic building placement/removal.
  • Heatmap: Colors the cells by production or contribution intensity showcasing how much they add to the total city production.

Automatic building placement/removal

  • Use the Wood, Clay, Ore, Grain green buttons to toggle which resources you are targeting.
  • Set the number of desired buildings.
  • Use Add or Remove buttons to add/remove that many buildings optimizing for the targeting resources.
  • Use Add huts and Remove huts buttons to add/remove a number of huts, also optimizing for the targeting resources.
  • Override Resources toggle allows placing buildings over resource tiles.
  • In the constraints panel on the right, weights for resources can be set or a certain minimum number of huts can be forced when adding buildings

Saving & Loading

Your city layout and toggle settings are automatically saved in your browser. When you reload, your city is restored exactly as you left it.

Additionaly you can import and export your city to clipboard to be used from/in the game.

Building Overview

Each building production is boosted by nearby resource tiles (forests, lakes, clay, ore) and nerby buildings:

Building Produces Benefits From Synergy
Forester Wood Adjacent Forests Lumberyard (+105%)
Clay Pit Clay Nearby Clay Tiles Brickyard (+105%)
Ore Mine Ore Adjacent Ore Tiles Smelter (+105%)
Farm Grain Lakes & Fields Mill (+105%)
Craftsman's Hut Nearby Producers +42% Bonus Each
  • Each resource neighbor adds +55% for the first, then +40% for each additional.
  • Each Craftsman adds +42% to nearby producers.
  • Processing buildings (Brickyard, Smelter, Lumberyard, Mill) give +105%; only one counts per producer.
  • Farms gain +40% per nearby Field and +55% per Lake.

Tips for Optimization

  • Place producers close to matching resources.
  • Use Craftsmen to boost nearby buildings.
  • Place processing buildings near clusters of producers.
  • Try the Add button for automatic placement optimizing (as much as possible) for best production.

Weighting

  • Toggle “Use weighting” to target desired balance between the output for various resource types.
  • Adjust Wood / Clay / Ore values to set your desired production ratio.
  • When weighting is enabled, the optimizer aims to match total output ratios to these targets.
  • The Production Balance bar shows how close your city is to your target ratios (green = balanced, red = off).

Happy city planning!